Backlog/projects/content/_shaders/spv
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
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debug.frag.spv bloom and shit 2025-05-07 10:05:44 -07:00
debug.vert.spv saving 2025-04-21 22:34:25 -07:00
depthOnly.frag.spv > shadow casting lights 2025-04-27 12:58:06 -07:00
lit_mesh.frag.spv bloom and shit 2025-05-07 10:05:44 -07:00
meshes.vert.spv ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
postProc.frag.spv bloom and shit 2025-05-07 10:05:44 -07:00
postProc.vert.spv HDR color targets! 2025-05-06 16:23:50 -07:00
rect.frag.spv ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
rect.vert.spv ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
sample.frag.spv content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.vert.spv content and shader cooking stuff 2025-04-13 14:12:48 -07:00
skybox.frag.spv bloom and shit 2025-05-07 10:05:44 -07:00
skybox.vert.spv I have a working skybox now 2025-05-01 22:20:32 -07:00
test.vert.spv saving 2025-04-13 17:41:16 -07:00
text.frag.spv ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
text.vert.spv ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00