Backlog/engine/rend/shaders
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
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lit_mesh.frag.hlsl saving before stash 2025-04-18 19:54:59 -07:00
lit_mesh.frag.json saving before stash 2025-04-18 19:54:59 -07:00
meshes.vert.hlsl > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
meshes.vert.json > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
sample.frag.hlsl content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.frag.json saving 2025-04-13 17:41:16 -07:00
sample.vert.hlsl content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.vert.json saving 2025-04-13 17:41:16 -07:00