Backlog/tools/trenchbroom/games/Kingpin/GameConfig.cfg

285 lines
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{
"version": 9,
"name": "Kingpin",
"icon": "Icon.png",
"fileformats": [ { "format": "Quake2" }, { "format": "Quake2 (Valve)"} ],
"filesystem": {
"searchpath": "main",
"packageformat": { "extension": ".pak", "format": "idpak" }
},
"materials": {
"root": "textures",
"extensions": [".tga"],
"palette": "pics/colormap.pcx"
},
"entities": {
"definitions": [ "kingpin.fgd" ],
"defaultcolor": "0.6 0.6 0.6 1.0"
},
"tags": {
"brush": [
{
"name": "Trigger",
"attribs": [ "transparent" ],
"match": "classname",
"pattern": "trigger*",
"material": "0_trigger"
},
{
"name": "Weather",
"attribs": [ "transparent" ],
"match": "classname",
"pattern": "elements*"
}
],
"brushface": [
{
"name": "Clip",
"attribs": [ "transparent" ],
"match": "material",
"pattern": "0_clip"
},
{
"name": "Skip",
"attribs": [ "transparent" ],
"match": "material",
"pattern": "0_skip"
},
{
"name": "Hint",
"attribs": [ "transparent" ],
"match": "material",
"pattern": "0_hint"
},
{
"name": "Detail",
"match": "contentflag",
"flags": [ "detail" ]
},
{
"name": "Liquid",
"match": "contentflag",
"flags": [ "lava", "slime", "water" ]
},
{
"name": "Sound",
"match": "surfaceflag",
"flags": [ "water", "concrete", "fabric", "gravel", "metal", "metal lite", "tin", "tile", "wood" ]
}
]
},
"faceattribs": {
"surfaceflags": [
{
"name": "light",
"description": "Emit light from the surface, brightness is specified in the 'value' field"
},
{
"name": "slick",
"description": "The surface is slippery"
},
{
"name": "sky",
"description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead"
},
{
"name": "warp",
"description": "The surface warps (like water textures do)"
},
{
"name": "trans33",
"description": "The surface is 33% transparent"
},
{
"name": "trans66",
"description": "The surface is 66% transparent"
},
{
"name": "flowing",
"description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)"
},
{
"name": "nodraw",
"description": "Used for non-fixed-size brush triggers and clip brushes"
},
{
"name": "hint",
"description": "Make a primary bsp splitter"
},
{
"name": "skip",
"description": "Completely ignore, allowing non-closed brushes"
},
{
"name": "specular",
"description": " "
},
{
"name": "diffuse",
"description": " "
},
{
"name": "alpha",
"description": "alpha texture"
},
{
"name": "mirror",
"description": " "
},
{
"name": "wndw33",
"description": " "
},
{
"name": "wndw66",
"description": " "
},
{ "unused": true },
{ "unused": true },
{ "unused": true },
{
"name": "water",
"description": "water sound"
},
{
"name": "concrete",
"description": "concrete sound"
},
{
"name": "fabric",
"description": "fabric sound"
},
{
"name": "gravel",
"description": "gravel sound"
},
{
"name": "metal",
"description": "metal sound"
},
{
"name": "metal lite",
"description": "metal light sound"
},
{
"name": "tin",
"description": "tin sound"
},
{
"name": "tile",
"description": "tile sound"
},
{
"name": "wood",
"description": "wood sound"
},
{
"name": "reflect fake",
"description": " "
},
{
"name": "reflect light",
"description": " "
}
],
"contentflags": [
{
"name": "solid",
"description": "Default for all brushes"
}, // 1
{
"name": "window",
"description": "Brush is a window (not really used)"
}, // 2
{
"name": "aux",
"description": "Unused by the engine"
}, // 4
{
"name": "lava",
"description": "The brush is lava"
}, // 8
{
"name": "slime",
"description": "The brush is slime"
}, // 16
{
"name": "water",
"description": "The brush is water"
}, // 32
{
"name": "mist",
"description": "The brush is non-solid"
}, // 64
{
"name": "fence",
"description": "The brush is solid"
}, // 128
{ "unused": true }, // 256
{ "unused": true }, // 512
{ "unused": true }, // 1024
{ "unused": true }, // 2048
{ "unused": true }, // 4096
{ "unused": true }, // 8192
{ "unused": true }, // 16384
{ "unused": true }, // 32768
{
"name": "playerclip",
"description": "Player cannot pass through the brush (other things can)"
}, // 65536
{
"name": "monsterclip",
"description": "Monster cannot pass through the brush (player and other things can)"
}, // 131072
{
"name": "current_0",
"description": "Brush has a current in direction of 0 degrees"
},
{
"name": "current_90",
"description": "Brush has a current in direction of 90 degrees"
},
{
"name": "current_180",
"description": "Brush has a current in direction of 180 degrees"
},
{
"name": "current_270",
"description": "Brush has a current in direction of 270 degrees"
},
{
"name": "current_up",
"description": "Brush has a current in the up direction"
},
{
"name": "current_dn",
"description": "Brush has a current in the down direction"
},
{
"name": "origin",
"description": "Special brush used for specifying origin of rotation for rotating brushes"
},
{
"name": "monster",
"description": "Purpose unknown"
},
{
"name": "corpse",
"description": "Purpose unknown"
},
{
"name": "detail",
"description": "Detail brush"
},
{
"name": "translucent",
"description": "Use for opaque water that does not block vis"
},
{
"name": "ladder",
"description": "Brushes with this flag allow a player to move up and down a vertical surface"
}
]
},
"softMapBounds":"-4096 -4096 -4096 4096 4096 4096"
}