79 lines
3.1 KiB
Zig
79 lines
3.1 KiB
Zig
const std = @import("std");
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const sdl3 = @import("sdl3");
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const core = @import("core");
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const dependencyList = [_][]const u8{
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"core",
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"assets",
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"sdl3",
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"spng",
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"platform",
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"sys",
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"shaderTypes",
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"objLoader",
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"zgltf",
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"ozz",
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};
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const static_build = b.option(bool, "static_build", "builds backlog dependencies for static linking") orelse false;
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const engineMod = core.MakeModLib(b, .{
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.name = "rend",
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.target = target,
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.optimize = optimize,
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.static_build = static_build,
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});
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engineMod.linkModLibs(&dependencyList);
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engineMod.install();
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// const mod = b.addModule("rend", .{
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// .target = target,
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// .optimize = optimize,
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// .root_source_file = b.path("src/rend.zig"),
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// });
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// for (dependencyList) |depName| {
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// const dep = b.dependency(depName, .{ .target = target, .optimize = optimize, .static_build = static_build });
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// const dep_mod = dep.module(depName);
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// mod.addImport(depName, dep_mod);
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// if (std.mem.eql(u8, depName, "ozz")) {
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// mod.linkLibrary(dep.artifact("ozz_cpp"));
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// }
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// }
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "sample.vert", b.path("shaders/sample.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "meshes.vert", b.path("shaders/meshes.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "lit_mesh.frag", b.path("shaders/lit_mesh.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "debug.frag", b.path("shaders/debug.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "debug.vert", b.path("shaders/debug.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "depthOnly.frag", b.path("shaders/depthOnly.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "skybox.frag", b.path("shaders/skybox.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "skybox.vert", b.path("shaders/skybox.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "postProc.frag", b.path("shaders/postProc.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "postProc.vert", b.path("shaders/postProc.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "ssao.frag", b.path("shaders/ssao.frag.json"));
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// ========== tests ==========
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const tests = b.addTest(.{
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.root_module = b.createModule(.{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("tests/tests.zig"),
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}),
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});
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const test_step = b.step("test", "run unit tests for rend");
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const runArtifact = b.addRunArtifact(tests);
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test_step.dependOn(&runArtifact.step);
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b.installArtifact(tests);
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}
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