44 lines
1.5 KiB
Zig
44 lines
1.5 KiB
Zig
const std = @import("std");
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const sdl3 = @import("sdl3");
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const core = @import("core");
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const dependencyList = [_][]const u8{
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"core",
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"platform",
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"rend",
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"papyrus",
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"shaderTypes",
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"sdl3",
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};
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pub fn build(b: *std.Build) void {
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const engineMod = core.MakeEngineMod(b, "ui");
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engineMod.linkModLibs(&dependencyList);
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engineMod.install();
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const target = engineMod.target;
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const optimize = engineMod.optimize;
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// shaders
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "rect.vert", b.path("shaders/rect.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "rect.frag", b.path("shaders/rect.frag.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "text.vert", b.path("shaders/text.vert.json"));
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sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "text.frag", b.path("shaders/text.frag.json"));
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// ========== tests ==========
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const tests = b.addTest(.{
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.root_module = b.createModule(.{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("tests/tests.zig"),
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}),
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});
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const test_step = b.step("test", "run unit tests for ui");
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tests.root_module.addImport("ui", engineMod.mod);
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tests.root_module.linkLibrary(engineMod.lib);
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const runArtifact = b.addRunArtifact(tests);
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test_step.dependOn(&runArtifact.step);
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b.installArtifact(tests);
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}
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