23 lines
519 B
Plaintext
23 lines
519 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 out_var_SV_Target0 [[color(0)]];
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};
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struct main0_in
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{
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float3 in_var_TEXCOORD0 [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texturecube<float> SkyboxTexture [[texture(0)]], sampler SkyboxSampler [[sampler(0)]])
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{
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main0_out out = {};
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out.out_var_SV_Target0 = powr(SkyboxTexture.sample(SkyboxSampler, in.in_var_TEXCOORD0), float4(0.4545454680919647216796875));
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return out;
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}
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