Backlog/projects/content/_shaders/msl/skybox.frag.msl

23 lines
519 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texturecube<float> SkyboxTexture [[texture(0)]], sampler SkyboxSampler [[sampler(0)]])
{
main0_out out = {};
out.out_var_SV_Target0 = powr(SkyboxTexture.sample(SkyboxSampler, in.in_var_TEXCOORD0), float4(0.4545454680919647216796875));
return out;
}