Backlog/depot/build.zig

36 lines
1.0 KiB
Zig

const std = @import("std");
const Backlog = @import("Backlog");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
var blbuild = Backlog.init(b, .{
.target = target,
.optimize = optimize,
.backlogRoot = "../",
});
// blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast);
const exileMain = blbuild.program(.{
.name = "exileMain",
.desc = "A tiny shooter made with this engine.",
.root_source_file = b.path("src/main.zig"),
});
exileMain.setModuleEnabled("imgui", true);
exileMain.setModuleEnabled("audio", true);
exileMain.setModuleEnabled("physics", true);
exileMain.setModuleEnabled("ui", true);
exileMain.setModuleEnabled("sys", true);
exileMain.setModuleEnabled("net", true);
{
const exileGame = exileMain.addDynamicModule("exileGame", b.path("src/exileGame.zig"));
_ = exileGame.compileInstall();
}
_ = exileMain.compileInstall();
}