Backlog/engine
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
..
assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core moved fp camera code to extras, then added a directional light to the renderer 2025-04-26 19:32:55 -07:00
imgui > shadow casting lights 2025-04-27 12:58:06 -07:00
papyrus > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
physics updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
platform added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
rend > shadow casting lights 2025-04-27 12:58:06 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00