12 KiB
std.debug (Zig 0.16.0)
Debugging utilities: panic handling, assertions, stack traces, hex dumps, and value tracing.
Primary Zig 0.16 release-note source: https://ziglang.org/download/0.16.0/release-notes.html
Zig 0.16 reworked debug information and expanded target support for segfault handling/unwinding. When debug output writes to stderr/stdout directly, use std.Io.File.stderr().writer(io, &buf) / std.Io.File.stdout().writer(io, &buf) rather than old std.io or std.fs.File APIs.
Quick Reference
| Function | Purpose |
|---|---|
print(fmt, args) |
Printf-style debug output to stderr |
panic(fmt, args) |
Format message and abort |
assert(bool) |
Crash if false (optimized out in ReleaseFast) |
dumpCurrentStackTrace(addr) |
Print stack trace to stderr |
dumpHex(bytes) |
Print hexdump to stderr |
Debug Printing
const std = @import("std");
// Quick debug output (64-byte buffer, auto-flush)
std.debug.print("value: {}\n", .{x});
std.debug.print("name: {s}, count: {d}\n", .{name, count});
// Print without newline
std.debug.print("loading...", .{});
Note: std.debug.print silently ignores errors. For production logging, use std.log.
Format Specifiers
Format string syntax: {[arg]:[fill][alignment][width][.precision][specifier]}
Type Specifiers
| Specifier | Types | Output |
|---|---|---|
{} |
any | Default formatting |
{s} |
[]const u8, [*:0]const u8 |
String |
{d} |
int, float, enum | Decimal |
{b} |
int, enum | Binary |
{o} |
int, enum | Octal |
{x} |
int, float, []u8, enum |
Lowercase hex |
{X} |
int, float, []u8, enum |
Uppercase hex |
{c} |
u8, u21 | ASCII character |
{u} |
u21 | Unicode codepoint |
{e} |
float | Scientific notation |
{*} |
pointer | Address (Type@0x...) |
{f} |
has format method |
Custom formatter |
{any} |
any | Debug representation with depth limit |
Examples
std.debug.print("{d}\n", .{42}); // "42"
std.debug.print("{x}\n", .{255}); // "ff"
std.debug.print("{X}\n", .{255}); // "FF"
std.debug.print("{b}\n", .{5}); // "101"
std.debug.print("{o}\n", .{64}); // "100"
std.debug.print("{s}\n", .{"hello"}); // "hello"
std.debug.print("{c}\n", .{'A'}); // "A"
std.debug.print("{*}\n", .{&value}); // "i32@7fff5fbff8a0"
// Floats
std.debug.print("{d}\n", .{3.14159}); // "3.14159"
std.debug.print("{e}\n", .{1234.5}); // "1.2345e+03"
std.debug.print("{x}\n", .{@as(f32, 1.0)}); // "0x1.0p0"
// Hex dump of bytes
std.debug.print("{x}\n", .{"hello"}); // "68656c6c6f"
Width and Alignment
std.debug.print("{d:5}\n", .{42}); // " 42" (right-aligned, width 5)
std.debug.print("{d:<5}\n", .{42}); // "42 " (left-aligned)
std.debug.print("{d:^5}\n", .{42}); // " 42 " (center-aligned)
std.debug.print("{d:0>5}\n", .{42}); // "00042" (zero-padded)
std.debug.print("{s:_<10}\n", .{"hi"}); // "hi________" (custom fill)
Precision
std.debug.print("{d:.2}\n", .{3.14159}); // "3.14"
std.debug.print("{e:.3}\n", .{1234.5}); // "1.234e+03"
std.debug.print("{x:.4}\n", .{@as(f32, 1.0)}); // "0x1.0000p0"
Named and Positional Arguments
// Positional
std.debug.print("{0} {1} {0}\n", .{"a", "b"}); // "a b a"
// Named (with struct)
std.debug.print("{name}: {value}\n", .{ .name = "x", .value = 42 });
// Runtime width/precision
std.debug.print("{d:[width]}\n", .{ .width = 5, 42 });
std.debug.print("{d:.[precision]}\n", .{ .precision = 2, 3.14159 });
Escape Braces
std.debug.print("{{literal braces}}\n", .{}); // "{literal braces}"
Custom Format Method
Types can implement a format method for {f}:
const Point = struct {
x: f32,
y: f32,
pub fn format(self: @This(), writer: *std.Io.Writer) std.Io.Writer.Error!void {
try writer.print("({d:.2}, {d:.2})", .{ self.x, self.y });
}
};
const p = Point{ .x = 1.5, .y = 2.5 };
std.debug.print("{f}\n", .{p}); // "(1.50, 2.50)"
Any Format (Debug Representation)
const data = .{ .x = 1, .list = &[_]u8{ 1, 2, 3 } };
std.debug.print("{any}\n", .{data});
// Prints struct with depth-limited recursion
Assertions
// Runtime assertion (triggers illegal instruction on failure)
std.debug.assert(x > 0);
std.debug.assert(ptr != null);
// Debug/ReleaseSafe: generates check
// ReleaseFast/ReleaseSmall: optimized away (undefined behavior if false)
Specialized Assertions
// Assert slice is readable (checks memory mapping)
std.debug.assertReadable(slice);
// Assert pointer alignment
std.debug.assertAligned(ptr, .@"16"); // 16-byte alignment
Panic
// Formatted panic message
std.debug.panic("invalid state: {}", .{state});
// With explicit return address
std.debug.panicExtra(@returnAddress(), "error: {s}", .{msg});
Panic prints message + stack trace to stderr, then aborts.
Stack Traces
Dump Current Stack
// Print current stack trace to stderr
std.debug.dumpCurrentStackTrace(null);
// Skip frames until this address
std.debug.dumpCurrentStackTrace(@returnAddress());
Dump to Writer
var buf: [4096]u8 = undefined;
var stderr = std.Io.File.stderr().writer(io, &buf);
try std.debug.dumpCurrentStackTraceToWriter(null, &stderr.interface);
Capture Stack Trace
var addrs: [32]usize = undefined;
var trace: std.builtin.StackTrace = .{
.instruction_addresses = &addrs,
.index = 0,
};
std.debug.captureStackTrace(@returnAddress(), &trace);
// Later: print captured trace
std.debug.dumpStackTrace(trace);
StackIterator
Walk the stack manually:
var it = std.debug.StackIterator.init(@returnAddress(), null);
defer it.deinit();
while (it.next()) |return_address| {
const addr = return_address -| 1;
std.debug.print("0x{x}\n", .{addr});
}
Hex Dump
const data = "Hello, World!\x00\x01\x02";
// Quick dump to stderr
std.debug.dumpHex(data);
// Output:
// 7fff5fbff8a0 48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 00 01 02 Hello, World!...
// Dump to writer
var buf: [256]u8 = undefined;
var aw: std.io.Writer.Allocating = .init(allocator);
defer aw.deinit();
try std.debug.dumpHexFallible(&aw.writer, .no_color, data);
Output format:
- Address (lowercase hex)
- 16 bytes per line (uppercase hex)
- ASCII representation (
.for non-printable, special chars for\n,\r,\t)
Value Tracing
Track where values originate and mutate during debugging:
const Trace = std.debug.Trace; // Pre-configured: 2 traces, 4 stack frames
const MyStruct = struct {
value: u32,
trace: Trace = .init,
fn setValue(self: *@This(), v: u32) void {
self.value = v;
self.trace.add("setValue called");
}
};
var s = MyStruct{ .value = 0 };
s.setValue(42);
s.trace.dump(); // Prints stack traces with notes
Configurable Trace
// Custom configuration: 4 trace slots, 8 stack frames per trace
const MyTrace = std.debug.ConfigurableTrace(4, 8, true);
var trace: MyTrace = .init;
trace.add("first mutation");
trace.addAddr(@returnAddress(), "with explicit address");
// Check if tracing is enabled
if (MyTrace.enabled) {
trace.dump();
}
// Use in format strings
std.debug.print("trace: {}", .{trace});
In release builds (enabled = false), all trace operations are no-ops with zero size.
SafetyLock
Debug helper to detect concurrent access violations:
const SafetyLock = std.debug.SafetyLock;
var lock: SafetyLock = .{};
fn criticalSection() void {
lock.lock();
defer lock.unlock();
// ... protected code
}
fn checkNotLocked() void {
lock.assertUnlocked(); // Panics if locked
}
- In Debug/ReleaseSafe: actively tracks lock state
- In ReleaseFast/ReleaseSmall: all methods are no-ops
Source Location
const SourceLocation = std.debug.SourceLocation;
const loc: SourceLocation = .{
.line = 42,
.column = 10,
.file_name = "src/main.zig",
};
// Invalid/unknown location
const unknown = SourceLocation.invalid;
Symbol Information
const Symbol = std.debug.Symbol;
// Symbol with resolved source location
const sym: Symbol = .{
.name = "myFunction",
.compile_unit_name = "main.zig",
.source_location = .{ .line = 100, .column = 1, .file_name = "src/main.zig" },
};
// Unknown symbol
const unknown: Symbol = .{}; // name = "???", compile_unit_name = "???"
Segfault Handling
// Check if platform supports segfault handling
if (std.debug.have_segfault_handling_support) {
// Attach handler (prints stack trace on SIGSEGV/SIGBUS/etc)
std.debug.attachSegfaultHandler();
// Later: reset to default handler
std.debug.resetSegfaultHandler();
}
// Check if handler is enabled by default
const enabled = std.debug.default_enable_segfault_handler;
Note: maybeEnableSegfaultHandler() is called automatically by the runtime if std.options.enable_segfault_handler is true.
Thread Context
Platform-specific CPU register state for stack unwinding:
const ThreadContext = std.debug.ThreadContext;
var ctx: ThreadContext = undefined;
if (std.debug.getContext(&ctx)) {
// ctx now contains register state
std.debug.dumpStackTraceFromBase(&ctx, stderr);
}
// Copy context (handles internal pointers)
var ctx_copy: ThreadContext = undefined;
std.debug.copyContext(&original_ctx, &ctx_copy);
Valgrind Detection
if (std.debug.inValgrind()) {
// Running under Valgrind - may want different behavior
std.debug.print("Valgrind detected\n", .{});
}
Debug Info Access
// Get debug info for current executable
const info = try std.debug.getSelfDebugInfo();
// Get symbol at address
const symbol = try info.getSymbolAtAddress(allocator, address);
defer if (symbol.source_location) |sl| allocator.free(sl.file_name);
std.debug.print("{s}:{d}: {s}\n", .{
symbol.source_location.?.file_name,
symbol.source_location.?.line,
symbol.name,
});
Constants
// Whether runtime safety checks are enabled
std.debug.runtime_safety // true in Debug/ReleaseSafe
// Whether platform can produce stack traces
std.debug.sys_can_stack_trace // false on WASM, MIPS, etc.
// Whether platform has ucontext_t
std.debug.have_ucontext
Submodules
| Module | Purpose |
|---|---|
std.debug.Dwarf |
DWARF debug info parser |
std.debug.Pdb |
Windows PDB debug info parser |
std.debug.SelfInfo |
Debug info for current executable |
std.debug.MemoryAccessor |
Safe memory access for unwinding |
std.debug.Coverage |
Code coverage support |
FullPanic
Create custom panic handler with formatted safety messages:
pub const panic = std.debug.FullPanic(myPanicFn);
fn myPanicFn(msg: []const u8, ret_addr: ?usize) noreturn {
// Custom panic handling (log to file, send telemetry, etc.)
std.posix.abort();
}
// Now safety checks use myPanicFn with descriptive messages:
// - "sentinel mismatch: expected X, found Y"
// - "index out of bounds: index N, len M"
// - "attempt to unwrap error: ErrorName"
// etc.
Locking stderr
For multi-line debug output without interleaving:
// Lock stderr and clear any progress indicators
std.debug.lockStdErr();
defer std.debug.unlockStdErr();
// Safe to write multiple lines
var buf: [256]u8 = undefined;
var stderr = std.Io.File.stderr().writer(io, &buf);
try stderr.interface.writeAll("Line 1\n");
try stderr.interface.writeAll("Line 2\n");
try stderr.interface.flush();
Or with a writer:
var buf: [256]u8 = undefined;
const writer = std.debug.lockStderrWriter(&buf);
defer std.debug.unlockStderrWriter();
try writer.print("Complex output: {}\n", .{value});