peterino2
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c008e5232d
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
peterino2
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85c18f29ec
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particle systems update
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2025-09-23 17:29:37 -07:00 |
peterino2
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2046b1d7c8
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added example smoke and particle emitter
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2025-09-21 00:51:04 -07:00 |
peterino2
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5b63271f5a
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animations working again
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2025-09-17 23:51:01 -07:00 |
peterino2
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f7b3d03b40
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crates!
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2025-06-01 22:10:41 -07:00 |
peterino2
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6cd0dcb89e
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ssao fixes
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2025-05-24 20:24:17 -07:00 |
Peter Li
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74228b388d
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so much work on hot reloading done
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2025-05-19 21:35:04 -07:00 |
Peter Li
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db49ef3606
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module cache works
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2025-05-18 14:45:06 -07:00 |
Peter Li
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5c1f349673
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saving
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2025-05-16 23:48:04 -07:00 |
Peter Li
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c62ab1ec84
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SSAO updated and certifiably working
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2025-05-11 22:16:50 -07:00 |
Peter Li
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0e5ffc847d
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SSAO blur
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2025-05-10 18:00:58 -07:00 |
Peter Li
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cd902baa85
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very shitty ssao implementation
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2025-05-10 17:27:37 -07:00 |
Peter Li
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4b259648a1
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fixed normal rotations
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2025-05-07 16:01:12 -07:00 |
Peter Li
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742c8149f3
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saving
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2025-05-07 15:17:00 -07:00 |
Peter Li
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9b67689543
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ported all shaders needed for papyrus UI
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2025-05-07 15:08:07 -07:00 |
Peter Li
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f76516df47
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
Peter Li
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77a118ee8d
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HDR color targets!
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2025-05-06 16:23:50 -07:00 |
Peter Li
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9837556c1c
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saving
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2025-05-03 11:19:50 -07:00 |
Peter Li
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8c12242304
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added doom to the build lol
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2025-05-03 01:05:15 -07:00 |
Peter Li
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35e6905ed8
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videoplay
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2025-05-02 23:05:36 -07:00 |
Peter Li
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b733d7a329
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saving b/c im scared
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2025-05-02 19:56:10 -07:00 |
Peter Li
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274255556d
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
Peter Li
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fa1f9c6808
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filtered shadow maps
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2025-04-27 19:11:12 -07:00 |
Peter Li
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f74c50e493
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> shadow casting lights
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2025-04-27 12:58:06 -07:00 |
Peter Li
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ccab1182e1
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moved fp camera code to extras, then added a directional light to the renderer
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2025-04-26 19:32:55 -07:00 |
Peter Li
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19e4bf629a
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added support for config files and added default config file for sample game
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2025-04-26 15:49:29 -07:00 |
Peter Li
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126b4f978d
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fixed the rest of my mouse and camera attachment issues
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2025-04-25 00:09:14 -07:00 |
Peter Li
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c66dbaaab6
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saming
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2025-04-24 20:19:08 -07:00 |
Peter Li
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4d6a175e25
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saving
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2025-04-21 22:34:25 -07:00 |
Peter Li
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3419f1e28e
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debug draw sysstem!!!11
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2025-04-21 21:47:05 -07:00 |
Peter Li
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b216506166
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added embedded files to the debug draw system
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2025-04-21 13:28:34 -07:00 |
Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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25178e07bc
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updating fragment shaders so some fields are always used
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2025-04-20 17:32:44 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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72b97b3743
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still having a lot of view projection errors
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2025-04-18 22:34:12 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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67d07367da
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saving
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2025-04-17 09:11:56 -07:00 |
Peter Li
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076250fd31
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saving
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2025-04-17 09:11:04 -07:00 |
Peter Li
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0a7fb1fab1
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saving
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2025-04-17 09:10:16 -07:00 |
Peter Li
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d797083adf
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saving
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2025-04-16 23:25:52 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |