Commit Graph

31 Commits

Author SHA1 Message Date
peterino2 5c7d3f75bb saving 2025-10-12 12:24:37 -07:00
peterino2 84e94d9b59 trying out build system stuff 2025-10-11 23:14:22 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 f012815d93 engine transport interface 2025-09-28 22:30:19 -07:00
peterino2 43d88b76e9 added enet library 2025-09-28 19:37:18 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 1b8488b411 resource files working 2025-09-10 23:07:47 -07:00
peterino2 9d8b2bea9a updated builds to use spvreflect2 and updated the build code 2025-08-18 23:35:35 -07:00
peterino2 8458a6e026 new project maker 2025-06-29 22:15:34 -07:00
peterino2 dedb811c29 adding sys module 2025-06-15 20:43:17 -07:00
peterino2 b35d5405cb saving 2025-06-12 22:00:15 -07:00
peterino2 a3c6563580 testing with samplegame 2025-06-11 00:04:17 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 67883be7fb module forwarding optionals and apigen 2025-06-08 18:06:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 330f6f3772 minimal template is a thing now 2025-06-03 19:15:58 -07:00
peterino2 69203653fd adding offsets 2025-05-30 19:45:38 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 74228b388d so much work on hot reloading done 2025-05-19 21:35:04 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li ccab1182e1 moved fp camera code to extras, then added a directional light to the renderer 2025-04-26 19:32:55 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00