peterino2
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b35d5405cb
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saving
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2025-06-12 22:00:15 -07:00 |
peterino2
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a3c6563580
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testing with samplegame
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2025-06-11 00:04:17 -07:00 |
peterino2
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3ac2d65347
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fully embedded shaders!
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2025-06-10 23:32:19 -07:00 |
peterino2
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67883be7fb
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module forwarding optionals and apigen
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2025-06-08 18:06:19 -07:00 |
peterino2
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4d57518bc0
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updated build scripts
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2025-06-08 11:25:44 -07:00 |
peterino2
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330f6f3772
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minimal template is a thing now
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2025-06-03 19:15:58 -07:00 |
peterino2
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69203653fd
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adding offsets
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2025-05-30 19:45:38 -07:00 |
peterino2
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3478524fec
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
Peter Li
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cddf5b0cc2
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made a lot of libraries link dynamically- should make rebuilding objects so much faster
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2025-05-20 23:54:07 -07:00 |
Peter Li
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74228b388d
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so much work on hot reloading done
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2025-05-19 21:35:04 -07:00 |
Peter Li
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252a5271a1
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
Peter Li
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9b67689543
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ported all shaders needed for papyrus UI
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2025-05-07 15:08:07 -07:00 |
Peter Li
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ccab1182e1
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moved fp camera code to extras, then added a directional light to the renderer
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2025-04-26 19:32:55 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |