Backlog/lib/p2/Readme.md

463 B

P2 - algorithms

A collection of data structures and algorithms I'm currently learning about.

Also I think I'll put my experimental implementation of an ecs architecture here as well.

Some of them are in use by my game engine Backlog

Use at your own risk

TODO:

  • New Data Structures:

    • binary trees
    • persistent trees
    • small vectors
    • small map
    • name map
    • segmented list
  • Perf tests:

    • sparse set
    • ring queue