24 lines
463 B
Markdown
24 lines
463 B
Markdown
# P2 - algorithms
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A collection of data structures and algorithms I'm currently learning about.
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Also I think I'll put my experimental implementation of an ecs architecture here as well.
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Some of them are in use by my game engine `Backlog`
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Use at your own risk
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TODO:
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* New Data Structures:
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* binary trees
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* persistent trees
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* small vectors
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* small map
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* name map
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* segmented list
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* Perf tests:
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* sparse set
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* ring queue
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