Backlog/lib/p2/Readme.md

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# P2 - algorithms
A collection of data structures and algorithms I'm currently learning about.
Also I think I'll put my experimental implementation of an ecs architecture here as well.
Some of them are in use by my game engine `Backlog`
Use at your own risk
TODO:
* New Data Structures:
* binary trees
* persistent trees
* small vectors
* small map
* name map
* segmented list
* Perf tests:
* sparse set
* ring queue