peterino2
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1916c46e14
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papyrus compiles
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2025-10-15 22:19:03 -07:00 |
peterino2
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d89915ee4e
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moving nfd and lua and a sdl out of core
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2025-10-09 21:00:43 -07:00 |
peterino2
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81f7ef6a26
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soooo much work done on infrastructure
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2025-10-04 18:18:39 -07:00 |
peterino2
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89fbe381e8
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adding audio work
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2025-09-26 22:06:03 -07:00 |
peterino2
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ab184d5a33
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lots of memory tracking in the game now
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2025-09-26 21:20:24 -07:00 |
peterino2
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99c11b8d28
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saving
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2025-09-26 20:27:04 -07:00 |
peterino2
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c008e5232d
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
peterino2
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386bf94d96
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fixed memory leak in geo
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2025-09-04 07:32:40 -07:00 |
peterino2
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f271eb856f
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papyrus starting to work again
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2025-09-02 21:19:40 -07:00 |
peterino2
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dabeeb5fc8
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got text rendering working again... sort of...
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2025-09-01 22:36:26 -07:00 |
peterino2
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4d57518bc0
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updated build scripts
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2025-06-08 11:25:44 -07:00 |
peterino2
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69203653fd
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adding offsets
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2025-05-30 19:45:38 -07:00 |
Peter Li
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9b67689543
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ported all shaders needed for papyrus UI
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2025-05-07 15:08:07 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |