Commit Graph

171 Commits

Author SHA1 Message Date
Peter Li 72b97b3743 still having a lot of view projection errors 2025-04-18 22:34:12 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li 98fafa971a vertex buffer ssbos working 2025-04-18 20:05:26 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 67d07367da saving 2025-04-17 09:11:56 -07:00
Peter Li 076250fd31 saving 2025-04-17 09:11:04 -07:00
Peter Li 0a7fb1fab1 saving 2025-04-17 09:10:16 -07:00
Peter Li d797083adf saving 2025-04-16 23:25:52 -07:00
Peter Li b95ef81492 renderer interface 2025-04-16 08:17:22 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li 9a295f3f2f scancode, and starting to pass zig build on the individual libraries 2025-04-11 22:06:17 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00