Commit Graph

171 Commits

Author SHA1 Message Date
peterino2 f012815d93 engine transport interface 2025-09-28 22:30:19 -07:00
peterino2 43d88b76e9 added enet library 2025-09-28 19:37:18 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 89fbe381e8 adding audio work 2025-09-26 22:06:03 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 ebe207170b game interface 2025-09-24 23:31:46 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 85c18f29ec particle systems update 2025-09-23 17:29:37 -07:00
peterino2 eaf1d2bcb7 added features for local editing of some stuff 2025-09-21 01:09:49 -07:00
peterino2 2046b1d7c8 added example smoke and particle emitter 2025-09-21 00:51:04 -07:00
peterino2 bba99d4d91 created particle system 2025-09-20 19:27:59 -07:00
peterino2 d42db622e7 reordering optimizeBroadPhase 2025-09-18 09:06:18 -07:00
peterino2 a6ae7f02f0 fixed out of order deinit crash 2025-09-18 09:05:12 -07:00
Peter Li e78d01b547 fixing offsets 2025-09-18 00:17:32 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 1b8488b411 resource files working 2025-09-10 23:07:47 -07:00
peterino2 b31f69f532 saving 2025-09-06 21:02:42 -07:00
peterino2 6523d94d02 saving 2025-09-06 20:40:31 -07:00
peterino2 386bf94d96 fixed memory leak in geo 2025-09-04 07:32:40 -07:00
peterino2 f271eb856f papyrus starting to work again 2025-09-02 21:19:40 -07:00
peterino2 dabeeb5fc8 got text rendering working again... sort of... 2025-09-01 22:36:26 -07:00
peterino2 3c1ae7d1b6 working on text renderer now 2025-09-01 09:05:05 -07:00
peterino2 c47b598a48 updated exit conditions 2025-08-29 11:58:45 -07:00
peterino2 9d8b2bea9a updated builds to use spvreflect2 and updated the build code 2025-08-18 23:35:35 -07:00
Peter Li e1a270bfcb ok, papyrus is now drawing something on screen 2025-08-14 23:35:19 -07:00
Peter Li 1f32af8307 draw commands implemented for rects, time to debug 2025-08-14 22:36:11 -07:00
peterino2 a76cccc08a papyrus sgpu update 2025-08-14 22:08:55 -07:00
peterino2 bec2f4d547 Updating papyrus integration with create pipeline, its 2025-08-05 23:56:51 -07:00
peterino2 4e93940c12 fixed all memory leaks with GPA 2025-07-09 22:16:08 -07:00
Peter Li 943a325ec0 saving 2025-07-04 18:18:06 -07:00
peterino2 39ad2ffd70 new project maker works now 2025-06-30 19:36:50 -07:00
peterino2 d1dd4961a5 fixes gpa usage, we now have a lot of memory leaks 2025-06-30 18:28:55 -07:00
peterino2 8458a6e026 new project maker 2025-06-29 22:15:34 -07:00
peterino2 dedb811c29 adding sys module 2025-06-15 20:43:17 -07:00
peterino2 b35d5405cb saving 2025-06-12 22:00:15 -07:00
peterino2 a3c6563580 testing with samplegame 2025-06-11 00:04:17 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 d1840ec9ab fixed plane normals 2025-06-08 18:38:55 -07:00
peterino2 67883be7fb module forwarding optionals and apigen 2025-06-08 18:06:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 d90d9276b2 saving 2025-06-07 14:16:56 -07:00
peterino2 fc54c0dd55 fsadsad 2025-06-07 14:16:00 -07:00
peterino2 330f6f3772 minimal template is a thing now 2025-06-03 19:15:58 -07:00
peterino2 f7b3d03b40 crates! 2025-06-01 22:10:41 -07:00
peterino2 69203653fd adding offsets 2025-05-30 19:45:38 -07:00
peterino2 b9ddc72e73 adding mouse picking 2025-05-27 21:09:05 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
peterino2 6cd0dcb89e ssao fixes 2025-05-24 20:24:17 -07:00
Peter Li fefbc7436b added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries 2025-05-23 15:04:02 -07:00
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 72e7ec7551 saving 2025-05-20 00:56:37 -07:00
Peter Li 74228b388d so much work on hot reloading done 2025-05-19 21:35:04 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li 5c1f349673 saving 2025-05-16 23:48:04 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li c62ab1ec84 SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
Peter Li 0e5ffc847d SSAO blur 2025-05-10 18:00:58 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 5ecd94d92f updated sound engine and fixed rendering on macos 2025-05-09 09:17:15 -07:00
Peter Li 4b259648a1 fixed normal rotations 2025-05-07 16:01:12 -07:00
Peter Li 742c8149f3 saving 2025-05-07 15:17:00 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li f76516df47 bloom and shit 2025-05-07 10:05:44 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li 20e0c1b3ee input debugger 2025-05-05 00:58:05 -07:00
Peter Li 9837556c1c saving 2025-05-03 11:19:50 -07:00
Peter Li 8c12242304 added doom to the build lol 2025-05-03 01:05:15 -07:00
Peter Li 35e6905ed8 videoplay 2025-05-02 23:05:36 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li 68af570278 added skybox objs 2025-05-02 08:51:10 -07:00
Peter Li 274255556d I have a working skybox now 2025-05-01 22:20:32 -07:00
Peter Li fa1f9c6808 filtered shadow maps 2025-04-27 19:11:12 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li ccab1182e1 moved fp camera code to extras, then added a directional light to the renderer 2025-04-26 19:32:55 -07:00
Peter Li 19e4bf629a added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
Peter Li 126b4f978d fixed the rest of my mouse and camera attachment issues 2025-04-25 00:09:14 -07:00
Peter Li c66dbaaab6 saming 2025-04-24 20:19:08 -07:00
Peter Li 481a8f411f fixed input stack issue and removed old inputs implementation 2025-04-24 19:44:13 -07:00
Peter Li 6d1c2a4bd8 corrected camera transforms 2025-04-23 07:34:43 -07:00
Peter Li 4d6a175e25 saving 2025-04-21 22:34:25 -07:00
Peter Li 3419f1e28e debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li 8c73632f5b Phong Blinn Lighting :3 2025-04-21 01:05:59 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 25178e07bc updating fragment shaders so some fields are always used 2025-04-20 17:32:44 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li ac2c9c0613 change load dont care to load load 2025-04-20 14:00:15 -07:00
Peter Li 0ef96e65ac fixed some validation issues 2025-04-20 11:24:56 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li 9d3190f78d saving 2025-04-19 18:05:16 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00