Commit Graph

171 Commits

Author SHA1 Message Date
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 72e7ec7551 saving 2025-05-20 00:56:37 -07:00
Peter Li 74228b388d so much work on hot reloading done 2025-05-19 21:35:04 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li 5c1f349673 saving 2025-05-16 23:48:04 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li c62ab1ec84 SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
Peter Li 0e5ffc847d SSAO blur 2025-05-10 18:00:58 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 5ecd94d92f updated sound engine and fixed rendering on macos 2025-05-09 09:17:15 -07:00
Peter Li 4b259648a1 fixed normal rotations 2025-05-07 16:01:12 -07:00
Peter Li 742c8149f3 saving 2025-05-07 15:17:00 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li f76516df47 bloom and shit 2025-05-07 10:05:44 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li 20e0c1b3ee input debugger 2025-05-05 00:58:05 -07:00
Peter Li 9837556c1c saving 2025-05-03 11:19:50 -07:00
Peter Li 8c12242304 added doom to the build lol 2025-05-03 01:05:15 -07:00
Peter Li 35e6905ed8 videoplay 2025-05-02 23:05:36 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li 68af570278 added skybox objs 2025-05-02 08:51:10 -07:00
Peter Li 274255556d I have a working skybox now 2025-05-01 22:20:32 -07:00
Peter Li fa1f9c6808 filtered shadow maps 2025-04-27 19:11:12 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li ccab1182e1 moved fp camera code to extras, then added a directional light to the renderer 2025-04-26 19:32:55 -07:00
Peter Li 19e4bf629a added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
Peter Li 126b4f978d fixed the rest of my mouse and camera attachment issues 2025-04-25 00:09:14 -07:00
Peter Li c66dbaaab6 saming 2025-04-24 20:19:08 -07:00
Peter Li 481a8f411f fixed input stack issue and removed old inputs implementation 2025-04-24 19:44:13 -07:00
Peter Li 6d1c2a4bd8 corrected camera transforms 2025-04-23 07:34:43 -07:00
Peter Li 4d6a175e25 saving 2025-04-21 22:34:25 -07:00
Peter Li 3419f1e28e debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li 8c73632f5b Phong Blinn Lighting :3 2025-04-21 01:05:59 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 25178e07bc updating fragment shaders so some fields are always used 2025-04-20 17:32:44 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li ac2c9c0613 change load dont care to load load 2025-04-20 14:00:15 -07:00
Peter Li 0ef96e65ac fixed some validation issues 2025-04-20 11:24:56 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li 9d3190f78d saving 2025-04-19 18:05:16 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li 72b97b3743 still having a lot of view projection errors 2025-04-18 22:34:12 -07:00
Peter Li 4670f874f5 rendering component seems to be working but odd transforms are happening with the perspective 2025-04-18 22:07:31 -07:00
Peter Li 98fafa971a vertex buffer ssbos working 2025-04-18 20:05:26 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 67d07367da saving 2025-04-17 09:11:56 -07:00
Peter Li 076250fd31 saving 2025-04-17 09:11:04 -07:00
Peter Li 0a7fb1fab1 saving 2025-04-17 09:10:16 -07:00
Peter Li d797083adf saving 2025-04-16 23:25:52 -07:00
Peter Li b95ef81492 renderer interface 2025-04-16 08:17:22 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 373eb9600c simple triangle example working with new sdl api 2025-04-14 17:59:00 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 806c7942e8 saving 2025-04-13 17:41:16 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li 9a295f3f2f scancode, and starting to pass zig build on the individual libraries 2025-04-11 22:06:17 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00