Commit Graph

17 Commits

Author SHA1 Message Date
peterino2 55e7c955c1 saving 2025-11-02 00:55:21 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 8458a6e026 new project maker 2025-06-29 22:15:34 -07:00
peterino2 67883be7fb module forwarding optionals and apigen 2025-06-08 18:06:19 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 19e4bf629a added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li 86d56cf5e6 SDL events input routing 2025-04-14 16:09:50 -07:00
Peter Li 9679514ff2 adding windowing to sample game's runtime 2025-04-14 15:16:16 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li 3b65cdb8f5 sdl3 hello world gpu working 2025-04-11 13:57:04 -07:00
Renamed from engine/neonwood.zig (Browse further)