Commit Graph

18 Commits

Author SHA1 Message Date
peterino2 b0d1a81d84 split between zig and c libraries complete 2025-11-09 23:30:44 -08:00
peterino2 2176977c4c saving 2025-11-09 20:37:57 -08:00
peterino2 1916c46e14 papyrus compiles 2025-10-15 22:19:03 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
peterino2 89fbe381e8 adding audio work 2025-09-26 22:06:03 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 386bf94d96 fixed memory leak in geo 2025-09-04 07:32:40 -07:00
peterino2 f271eb856f papyrus starting to work again 2025-09-02 21:19:40 -07:00
peterino2 dabeeb5fc8 got text rendering working again... sort of... 2025-09-01 22:36:26 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 69203653fd adding offsets 2025-05-30 19:45:38 -07:00
Peter Li 9b67689543 ported all shaders needed for papyrus UI 2025-05-07 15:08:07 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li 653f61e8d9 saving 2025-04-12 17:21:53 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00