Commit Graph

57 Commits

Author SHA1 Message Date
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
peterino2 6c06d4ee1d fixed compile check for ui 2025-10-18 13:45:00 -07:00
Peter Li 5975ac0585 Merge branch 'integration' of github.com:peterino2/BacklogEngine into integration 2025-10-01 00:38:12 -07:00
Peter Li 1bde6032f1 fix for rendering on blillboards on macos 2025-10-01 00:37:53 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 85c18f29ec particle systems update 2025-09-23 17:29:37 -07:00
peterino2 2046b1d7c8 added example smoke and particle emitter 2025-09-21 00:51:04 -07:00
peterino2 bba99d4d91 created particle system 2025-09-20 19:27:59 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 b31f69f532 saving 2025-09-06 21:02:42 -07:00
peterino2 dabeeb5fc8 got text rendering working again... sort of... 2025-09-01 22:36:26 -07:00
peterino2 3c1ae7d1b6 working on text renderer now 2025-09-01 09:05:05 -07:00
peterino2 9d8b2bea9a updated builds to use spvreflect2 and updated the build code 2025-08-18 23:35:35 -07:00
Peter Li e1a270bfcb ok, papyrus is now drawing something on screen 2025-08-14 23:35:19 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 330f6f3772 minimal template is a thing now 2025-06-03 19:15:58 -07:00
peterino2 f7b3d03b40 crates! 2025-06-01 22:10:41 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
peterino2 6cd0dcb89e ssao fixes 2025-05-24 20:24:17 -07:00
Peter Li fefbc7436b added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries 2025-05-23 15:04:02 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li c62ab1ec84 SSAO updated and certifiably working 2025-05-11 22:16:50 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 5ecd94d92f updated sound engine and fixed rendering on macos 2025-05-09 09:17:15 -07:00
Peter Li f76516df47 bloom and shit 2025-05-07 10:05:44 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 9837556c1c saving 2025-05-03 11:19:50 -07:00
Peter Li 35e6905ed8 videoplay 2025-05-02 23:05:36 -07:00
Peter Li b733d7a329 saving b/c im scared 2025-05-02 19:56:10 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li 68af570278 added skybox objs 2025-05-02 08:51:10 -07:00
Peter Li 274255556d I have a working skybox now 2025-05-01 22:20:32 -07:00
Peter Li fa1f9c6808 filtered shadow maps 2025-04-27 19:11:12 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li ccab1182e1 moved fp camera code to extras, then added a directional light to the renderer 2025-04-26 19:32:55 -07:00
Peter Li 19e4bf629a added support for config files and added default config file for sample game 2025-04-26 15:49:29 -07:00
Peter Li 126b4f978d fixed the rest of my mouse and camera attachment issues 2025-04-25 00:09:14 -07:00
Peter Li c66dbaaab6 saming 2025-04-24 20:19:08 -07:00
Peter Li 481a8f411f fixed input stack issue and removed old inputs implementation 2025-04-24 19:44:13 -07:00
Peter Li 3419f1e28e debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li 8c73632f5b Phong Blinn Lighting :3 2025-04-21 01:05:59 -07:00
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
Peter Li 2ec0cd8c31 > texture asset loader implemented 2025-04-20 15:57:08 -07:00
Peter Li 0ef96e65ac fixed some validation issues 2025-04-20 11:24:56 -07:00
Peter Li 64c87ba3cc imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
Peter Li 0ca5592b40 moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00