-
7a6308454a
sucessfully compiling minimal
peterino2
2025-10-19 00:04:09 -0700
-
1be853d166
saving
peterino2
2025-10-18 22:42:57 -0700
-
6c06d4ee1d
fixed compile check for ui
peterino2
2025-10-18 13:45:00 -0700
-
1916c46e14
papyrus compiles
peterino2
2025-10-15 22:19:03 -0700
-
cd27fcdb76
platform, sys, assets, audio compiling
peterino2
2025-10-15 01:20:01 -0700
-
96cf0a50ea
core tests passed
peterino2
2025-10-15 00:55:16 -0700
-
6618e20e31
adding sdl3 compile test
peterino2
2025-10-15 00:22:18 -0700
-
e58a003266
replaced all callconv(.C) with callconv(.c)
peterino2
2025-10-15 00:22:03 -0700
-
8631f627cf
fixed core.zig build script
peterino2
2025-10-13 22:19:09 -0700
-
43a88376ee
libraries have been updated to 0.15
peterino2
2025-10-13 22:15:30 -0700
-
fe2e5b6e42
upgrading zphysics
peterino2
2025-10-13 21:35:14 -0700
-
22f65c4fb0
zmath update
peterino2
2025-10-13 21:32:56 -0700
-
385dccd666
zgltf upgrade
peterino2
2025-10-13 21:30:07 -0700
-
d738dd2260
updated spng, theoratest, spng, tracy
peterino2
2025-10-13 21:22:18 -0700
-
de6ccd211b
objloader, ozz, sdl3 all updated
peterino2
2025-10-13 20:57:04 -0700
-
774feb364d
objloader, nfd, and lua updated
peterino2
2025-10-13 19:49:37 -0700
-
5d5e99b9c5
miniaudio and p2 upgraded 0.15
peterino2
2025-10-13 19:38:23 -0700
-
83537ef84f
replaced all references of std.time.sleep with std.Thread.sleep
peterino2
2025-10-13 17:56:07 -0700
-
179bbf0eef
finished enet
peterino2
2025-10-13 17:53:42 -0700
-
8024469d79
more exclusions
dev/peterino
peterino2
2025-10-12 15:47:02 -0700
-
0f517e8085
changing exclusions list
peterino2
2025-10-12 15:43:14 -0700
-
0c9a3e45ae
big rework on automation.py and staging game builds now
peterino2
2025-10-12 15:24:57 -0700
-
1162a0b008
Merge pull request #2 from peterino2/dev/peterino
Peter Li
2025-10-12 12:28:30 -0700
-
-
0292366443
saving
peterino2
2025-10-12 12:25:55 -0700
-
5c7d3f75bb
saving
peterino2
2025-10-12 12:24:37 -0700
-
cc259fe9bc
Merge pull request #1 from peterino2/dev/peterino
Peter Li
2025-10-12 02:40:35 -0700
-
-
738914d83c
removing auto build triggers for dev/ branches
peterino2
2025-10-12 02:22:46 -0700
-
b43a65ae82
saving
peterino2
2025-10-12 02:17:29 -0700
-
5ff0e56321
updating to use matrix
peterino2
2025-10-12 02:10:11 -0700
-
b3ff5e5056
saving
peterino2
2025-10-12 01:42:44 -0700
-
d6a9c12d34
saving
peterino2
2025-10-12 01:26:27 -0700
-
52a736f73c
adding github workflows
peterino2
2025-10-12 01:25:38 -0700
-
84e94d9b59
trying out build system stuff
peterino2
2025-10-11 23:14:22 -0700
-
5c63afb96e
saving
integration
peterino2
2025-10-10 21:51:04 -0700
-
-
d89915ee4e
moving nfd and lua and a sdl out of core
peterino2
2025-10-09 21:00:43 -0700
-
6a0a533e0a
console entry!!!!
peterino2
2025-10-04 22:01:35 -0700
-
ed988518c3
saving
peterino2
2025-10-04 19:32:55 -0700
-
81f7ef6a26
soooo much work done on infrastructure
peterino2
2025-10-04 18:18:39 -0700
-
84c289ee2a
lots of random playing around with modules,
peterino2
2025-10-03 01:25:19 -0700
-
402704bf4f
hotreload hardening
peterino2
2025-10-02 13:42:47 -0700
-
5975ac0585
Merge branch 'integration' of github.com:peterino2/BacklogEngine into integration
Peter Li
2025-10-01 00:38:12 -0700
-
-
1bde6032f1
fix for rendering on blillboards on macos
Peter Li
2025-10-01 00:37:53 -0700
-
4d06d89135
networking- can send a vector over reliable
peterino2
2025-09-30 21:09:10 -0700
-
76fd816c2c
added loop back echoing between the server and client
peterino2
2025-09-30 20:20:38 -0700
-
f012815d93
engine transport interface
peterino2
2025-09-28 22:30:19 -0700
-
43d88b76e9
added enet library
peterino2
2025-09-28 19:37:18 -0700
-
9cadb88e7f
networking module created
peterino2
2025-09-28 14:59:39 -0700
-
89fbe381e8
adding audio work
peterino2
2025-09-26 22:06:03 -0700
-
ab184d5a33
lots of memory tracking in the game now
peterino2
2025-09-26 21:20:24 -0700
-
99c11b8d28
saving
peterino2
2025-09-26 20:27:04 -0700
-
ebe207170b
game interface
peterino2
2025-09-24 23:31:46 -0700
-
-
c008e5232d
added split between transparent and opaque renderpasses
peterino2
2025-09-24 01:06:42 -0700
-
7664349913
refactored particleDebugger into its' own file
peterino2
2025-09-23 17:36:32 -0700
-
85c18f29ec
particle systems update
peterino2
2025-09-23 17:29:37 -0700
-
eaf1d2bcb7
added features for local editing of some stuff
peterino2
2025-09-21 01:09:49 -0700
-
2046b1d7c8
added example smoke and particle emitter
peterino2
2025-09-21 00:51:04 -0700
-
bba99d4d91
created particle system
peterino2
2025-09-20 19:27:59 -0700
-
d42db622e7
reordering optimizeBroadPhase
peterino2
2025-09-18 09:06:18 -0700
-
a6ae7f02f0
fixed out of order deinit crash
peterino2
2025-09-18 09:05:12 -0700
-
e78d01b547
fixing offsets
Peter Li
2025-09-18 00:17:32 -0700
-
5b63271f5a
animations working again
peterino2
2025-09-17 23:51:01 -0700
-
1b8488b411
resource files working
peterino2
2025-09-10 23:07:47 -0700
-
e735c7ebdc
saving
peterino2
2025-09-06 21:06:10 -0700
-
b31f69f532
saving
peterino2
2025-09-06 21:02:42 -0700
-
6523d94d02
saving
peterino2
2025-09-06 20:40:31 -0700
-
386bf94d96
fixed memory leak in geo
peterino2
2025-09-04 07:32:40 -0700
-
f271eb856f
papyrus starting to work again
peterino2
2025-09-02 21:19:40 -0700
-
dabeeb5fc8
got text rendering working again... sort of...
peterino2
2025-09-01 22:36:26 -0700
-
5ee9ff78e0
adding compileShaders.zig
peterino2
2025-09-01 14:25:32 -0700
-
3c1ae7d1b6
working on text renderer now
peterino2
2025-09-01 09:05:05 -0700
-
c47b598a48
updated exit conditions
peterino2
2025-08-29 11:58:45 -0700
-
9d8b2bea9a
updated builds to use spvreflect2 and updated the build code
peterino2
2025-08-18 23:35:35 -0700
-
393b550c74
created spvreflect2
peterino2
2025-08-17 18:36:40 -0700
-
e1a270bfcb
ok, papyrus is now drawing something on screen
Peter Li
2025-08-14 23:35:19 -0700
-
1f32af8307
draw commands implemented for rects, time to debug
Peter Li
2025-08-14 22:36:11 -0700
-
a76cccc08a
papyrus sgpu update
peterino2
2025-08-14 22:08:55 -0700
-
bec2f4d547
Updating papyrus integration with create pipeline, its
peterino2
2025-08-05 23:56:51 -0700
-
4e93940c12
fixed all memory leaks with GPA
peterino2
2025-07-09 22:16:08 -0700
-
943a325ec0
saving
Peter Li
2025-07-04 18:18:06 -0700
-
39ad2ffd70
new project maker works now
peterino2
2025-06-30 19:36:50 -0700
-
d1dd4961a5
fixes gpa usage, we now have a lot of memory leaks
peterino2
2025-06-30 18:28:55 -0700
-
8458a6e026
new project maker
peterino2
2025-06-29 22:15:34 -0700
-
b269188c72
vendoring linux deps for SDL
peterino2
2025-06-17 23:09:10 -0700
-
dedb811c29
adding sys module
peterino2
2025-06-15 20:43:17 -0700
-
b35d5405cb
saving
peterino2
2025-06-12 22:00:15 -0700
-
550deb0c62
fixed embedded file mapping
peterino2
2025-06-11 00:14:45 -0700
-
a3c6563580
testing with samplegame
peterino2
2025-06-11 00:04:17 -0700
-
3ac2d65347
fully embedded shaders!
peterino2
2025-06-10 23:32:19 -0700
-
d1840ec9ab
fixed plane normals
peterino2
2025-06-08 18:38:55 -0700
-
67883be7fb
module forwarding optionals and apigen
peterino2
2025-06-08 18:06:19 -0700
-
4d57518bc0
updated build scripts
peterino2
2025-06-08 11:25:44 -0700
-
a7505acf8b
i think we cracked the code on getting some linux builds working
peterino2
2025-06-07 15:20:52 -0700
-
ea14d8941d
reverted changes to SDL_gpu
peterino2
2025-06-07 15:07:18 -0700
-
b89dcfd9e4
adding a null backend for nfd
peterino2
2025-06-07 14:35:18 -0700
-
d90d9276b2
saving
peterino2
2025-06-07 14:16:56 -0700
-
fc54c0dd55
fsadsad
peterino2
2025-06-07 14:16:00 -0700
-
116f5b010f
saving
peterino2
2025-06-07 14:15:40 -0700
-
6f2396c814
upgrading to sdl 3.16
peterino2
2025-06-07 14:05:12 -0700
-
826c057bea
updating missing files
peterino2
2025-06-04 15:58:18 -0700
-
330f6f3772
minimal template is a thing now
peterino2
2025-06-03 19:15:58 -0700