Peter Li
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cddf5b0cc2
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made a lot of libraries link dynamically- should make rebuilding objects so much faster
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2025-05-20 23:54:07 -07:00 |
Peter Li
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72e7ec7551
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saving
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2025-05-20 00:56:37 -07:00 |
Peter Li
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74228b388d
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so much work on hot reloading done
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2025-05-19 21:35:04 -07:00 |
Peter Li
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252a5271a1
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
Peter Li
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db49ef3606
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module cache works
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2025-05-18 14:45:06 -07:00 |
Peter Li
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1ee804355c
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
Peter Li
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63fe7961b1
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fixed ecs components issue
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2025-05-17 01:26:02 -07:00 |
Peter Li
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a4ed162d9d
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added trenchbroom and BSP tools
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2025-05-16 20:52:02 -07:00 |
Peter Li
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0413399667
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saving
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2025-05-12 08:53:23 -07:00 |
Peter Li
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5ecd94d92f
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updated sound engine and fixed rendering on macos
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2025-05-09 09:17:15 -07:00 |
Peter Li
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9b67689543
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ported all shaders needed for papyrus UI
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2025-05-07 15:08:07 -07:00 |
Peter Li
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f76516df47
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bloom and shit
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2025-05-07 10:05:44 -07:00 |
Peter Li
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77a118ee8d
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HDR color targets!
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2025-05-06 16:23:50 -07:00 |
Peter Li
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c2429d3fe6
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updated readme for samplegame in-game
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2025-05-06 13:23:28 -07:00 |
Peter Li
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be2a52f323
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saving
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2025-05-06 12:00:41 -07:00 |
Peter Li
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442705c786
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added an object spawner
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2025-05-05 22:57:20 -07:00 |
Peter Li
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20e0c1b3ee
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input debugger
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2025-05-05 00:58:05 -07:00 |
Peter Li
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9837556c1c
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saving
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2025-05-03 11:19:50 -07:00 |
Peter Li
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8c12242304
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added doom to the build lol
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2025-05-03 01:05:15 -07:00 |
Peter Li
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35e6905ed8
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videoplay
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2025-05-02 23:05:36 -07:00 |
Peter Li
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b733d7a329
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saving b/c im scared
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2025-05-02 19:56:10 -07:00 |
Peter Li
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274255556d
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I have a working skybox now
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2025-05-01 22:20:32 -07:00 |
Peter Li
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ccab1182e1
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moved fp camera code to extras, then added a directional light to the renderer
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2025-04-26 19:32:55 -07:00 |
Peter Li
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19e4bf629a
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added support for config files and added default config file for sample game
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2025-04-26 15:49:29 -07:00 |
Peter Li
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126b4f978d
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fixed the rest of my mouse and camera attachment issues
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2025-04-25 00:09:14 -07:00 |
Peter Li
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c66dbaaab6
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saming
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2025-04-24 20:19:08 -07:00 |
Peter Li
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481a8f411f
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fixed input stack issue and removed old inputs implementation
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2025-04-24 19:44:13 -07:00 |
Peter Li
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6d1c2a4bd8
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corrected camera transforms
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2025-04-23 07:34:43 -07:00 |
Peter Li
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4d6a175e25
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saving
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2025-04-21 22:34:25 -07:00 |
Peter Li
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3419f1e28e
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debug draw sysstem!!!11
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2025-04-21 21:47:05 -07:00 |
Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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bc1dd44582
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updated api for fetch instead of get
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2025-04-20 18:06:35 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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64c87ba3cc
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imgui working on the new sdl renderer
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2025-04-19 21:36:38 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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4670f874f5
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rendering component seems to be working but odd transforms are happening with the perspective
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2025-04-18 22:07:31 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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86d56cf5e6
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SDL events input routing
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2025-04-14 16:09:50 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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653f61e8d9
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saving
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2025-04-12 17:21:53 -07:00 |